种族设定的范例 (英文,FR里面的)

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  • #361
    MyriadStarsMyriadStars
    管理员

      下面的英文是FR campaign settings里面的精灵的设定,我建议我们用这个做样本。这个好处是没有什么数值之类的,有利于我们这个为写东西而做的设定。

      Elves and the Elven Nations

      The elves are one of the major races of the Realms, and onceruled large sections of the Realms after the time of the dragons and before the coming of humankind. Now the majority of these long-lived beings have retreated from the onslaught of humankind, seeking quieter forests, and their numbers in theRealms are a faction of those even a thousand years ago.

      The elves of the Forgotten Realms are of human height, but much more slender. Their fingers and hands are half-again as long as a human’s, and delicately tapered, and their bones arelight and surprisingly sturdy. Elven faces are thinner and more serene, and elven ears, as are ears in half a hundred knownworlds, are pointed.

      There are five known elven subraces in the Forgotten Realms,and four of them live in relative harmony. Cross-breeding is possible between the subraces, but in the case of the elves, the childwill either take after the male or female parent’s race (there are no drow moon elf mongrels, and the child of such an unlikely union would have either all the traits of a dark elf or of a moon elf). The subraces are:

      Gold Elves: Gold elves are also called sunrise elves or high elves, and have bronze skin and hair of copper, black, or golden blond. Their eyes are golden, silver, or black. Gold elves tend to be recognized as the most civilized of the elven subraces and the most aloof from humankind and the other races. The majority of the native elves of Evermeet are gold elves, though the royal family are moon elves.

      Moon Elves: Moon elves are also called silver or gray elves, and are much paler than gold elves, with faces of bleached white tinged with blue. Moon elves usually have hair of silver-white, black, or blue, though all reported colors normally found in humans and elves may be found in this race. Their eyes are blue or green, and have gold flecks. They tend to tolerate humankind the most of the elven subraces, and the majority of adventuring elves and half-elves are of moon elf descent.

      Wild Elves: Wild elves are called green elves, forest elves, and wood elves, and are reclusive and distrusting of nonelves, in particular humankind. Wild elves of the Forgotten Realms tend to be copperish in hue with tinctures of green. Their hair tends toward browns and blacks, with occasional blonds and copper-colored natives. Their eyes green, brown, or hazel. They tend to be the least organized of the elven peoples, and while there is no elven nation made up entirely of wild elves, there are wild elves in every other elven nation and on Evermeet.

      Sea Elves: Sea elves, also called aquatic or water elves, are divided into two further divisions: those of the Great Sea (including all its salt-water domains such as the Shining Sea and Sea of Swords), and those of the Sea of Fallen Stars. Great Sea elves are radiant in different shades of deep greens, with irregular patches of brown striped through their bodies. Fallen Star sea elves are various shades of blue, with white patches and stripes. Both have the full variety of eye and hair color found in all the elven peoples and have webbed feet and hands and the ability to breathe water.

      Dark Elves: Dark elves, also called drow (pronounced to rhyme with now or how) or night elves, comprise the most sinister and evil segment of the elven race, as if this subrace seems to balance the tranquility and godness of their cousins with unrepentant maliciousness and evil. Drow have black skin that resemblesnothing so much as polished obsidian, pale eyes (often mistaken for solid white), and hair of stark white. The variations in coloration present in the other elven subraces is missing here. Most of this fell race has been driven underground, and it members are shunned by the other elven subraces. (See also the Underdark
      Races section.)

      Elven Life: The elves call their own race TeQuessir, which translates as the people. Strangers, in particular nonelven strangers, are generally placed under the category N™Tel™Quess, or not-people. Most elves treat the not-people with respect and politeness, as a host would a stumbling child, though the drow fiercely enslave any who are not of their race and consider the other elven subraces N™Tel™Quess.

      The elves are generally ruled by hereditary noble houses that have held control of their nations for generations (and given the nature and long life of elves, the rule of a wise king may exceed the history of a human nation). Elven rule is autocratic and absolute, and it is the theology and philosophy of the elves which prevents abuse of such complete power. The coronals (monarchs of the Elven Court) make their pronouncements rarely, preferring to remain outside the normal course of their subjects’ lives.

      However, once a decision is made and pronounced by a coronalŠ whether to declare war or retreat to EvermeetŠit is followed by the bulk of the population.

      The Retreat: The oddest phenomenon of elven life (to human observers) is the Retreat, which is viewed as a lemming like drive to sail to the farthest west, beyond the sea. In the case of the elves of the Forgotten Realms, the reason is not some biological drive, but rather the decision of the leaders of the elven nations to withdraw to less hostile lands. Such a decision was made after years (human generations) of thought, discussion, and meditation. Once made, it is irrevocable.

      In the case of the recently voided Elven Court, the decision to retreat was made some 500 years after deliberation began. In the Year of Moonfall (1344 DR), the Pronouncement of Retreat passed from elf to elf, and they began to quietly evacuate their homelands along the Inner Sea. While for humans the disappearance of the Elven Court is regarded as a sudden vacuum in the heart of the Realms, for the Elven Court itself it was as inevitable(and as important) as a merchant moving his shop farther down
      the street to increase the distance from a competitor.

      The elves in Retreat usually make for Evermeet across the sea or Evereska on the edge of the Great Sand Sea of Anauroch.

      Those who reach Evermeet swear their fealty to Queen Amlaruil,who is that domain’s monarch. Long ago the elven nation of

      Evermeet made the decision to fight those humans (and members of other races) who came to her shores, and as a result Evermeet is both the strongest sea power in the Realms, and a haven for the other elves in Retreat. Those who choose not to abandon the Realms entirely join the community at Evereska and seek to help defend Everesk’s new colony in the Greycloak Hills.

      Those elves on the Sword Coast and with easy access to the sea make the passage to Evermeet by boat, protected by the Navy of the Queen. How those farther inland cross is not known, for none see their passage out of the world of humankind. Great magics and extradimensional gates are assumed to be used, though there have been tales of great butterflies carrying some elven nobles westward.

      The Former Elven Nations: The former elven nations of the Realms include Illefarn, where Waterdeep now rises from the seacoast; Askavar, which is now called the Wood of Sharp Teeth, and the Elven Court, which once ruled Cormanthor, the forest country that ran from Cormyr to the Moonsea. Current elven nations include Evermeet in its seaward seclusion and Evereska(located in a mountain valley), with its colony in the Greycloak Hills. In addition, there are scattered groups of elves found
      throughout the realms, including wild elves, groups without noble rulers, and those who are comfortable with the human population (usually younger elves). The drow are not welcome among the elven nations and so have their own lairs in the Underdark.

      Adventuring Elves: Adventuring elves are usually moon elves, though there are wild and gold elves as well found among humankind’s adventuring companies. Sea elves and drow are much rarer in the surface world, but there are notable exceptions.



      大家看看,谁愿意接下写我们的中文范文的担子。不妨大家就从西洲的精灵开始(不包括北洲精灵、海精灵;那些要单独设定,因为我们的种族设定也是分洲来的)。提几点西洲精灵的情况:一个是南部有东精灵、西精灵王国,一个是在巴尔哈姆森林中有森林精灵,皮肤是黑色的。写篇西洲精灵族的设定做范文吧。

      另外在梦森林(dreamwoods.yeah.net)里面有一篇织羽写的精灵的资料,也可以参考一下。但是今天梦森林所在的群星论坛有临时数据库故障,大家等等再上吧。

      #7907
      头像Lunar
      参与者

        王国里,精灵是个大种族. 出现时间在龙之后在人之前.
        精灵和人差不多高, 但要比人苗条.手和手指比人小半个.
        五种精灵是金,月,风,海,黑… .. etc…..

        好难啊, 我可做不了.最讨厌的还是要用E文写.(汗啊汗)

        #7908
        MyriadStarsMyriadStars
        管理员

          这个,我们大家是需要用中文写啊。我只是找一篇英文作参考而已。

          #7909
          头像Lunar
          参与者

            要读完这篇E文稿也要花点时间吧. 我花了5分钟也是随便看了看.

            第一段随便说了下.
            第二段是外表特征
            第三段分成5类





            Elven Life:
            据住地
            The Former Elven Nations: (国家)
            冒险 比较了一下.

            写个概括差不多这样的吧.
            那我的人鱼在修改一下也算是合格了.

            #7910
            墨菲斯托墨菲斯托
            参与者

              恩~~~先考下来,回去慢慢……呃……对照词霸看………………汗……
              以前只在一不知名网站看过一小段中文译版,当时也没在意,现在想找都难…………–_–b
              楼上的Lunar兄帮了我大忙,现在好歹知道具体分类了 🙂 先试一下吧,这可是大工程,而且是最好能一次完工的,一个人做恐怕有点…………要是能把各大洲设定者都拖来一起干就好了,但又怕风格不统一,麻烦那……

              PS:我点击“回复主题”这个按钮一共尝试了六次才成功,真是…………

              #7911
              墨菲斯托墨菲斯托
              参与者

                把我写的模版贴出来:

                我是按照分类的模式写的,呃……有点太死板,怪物设定写多了的缘故,请多担待…………以下的类别只是写给设定者看的,不一定要在设定中标明。

                生存地点:指族群通常生活的地点,如X大陆XX森林一类
                种群分类:不一定要有的一项,如果种族有分支或是内部又细分成若干族群的话可以在此写明,如龙枪中的精灵族又分为西瓦纳斯提和霍灵那斯提等。
                族群构成:介绍种族内部结构,也不是必须的部分(如果你的种族智力还不足以让他们团结在一起,构成部落或是国家的话 –_–),但如果不写,后面有几点都可以省略。
                信仰:族群信奉的神诋,同样是可选组件,但最好还是写一下(就算你的种族没有明确的信仰,也说明一下吧)
                政体:整个种族内部的政治结构。
                军队:种族的军事力量构成。
                生活:人民日常生活的方式,如食物,日常用品来源问题均可在此写明。(总觉得这一条名字起的不大好)
                外交:与其他种族之间的交往,当然主要以叙述战争为主啦,如果有贸易等方面的往来也可以说明。

                大致这样了,如果有什么遗漏的还可以再加。
                个人意见种族设定还是大家一起讨论出一个大致模版来,然后各种族的负责人再分别照着模版把设定写好,这样省时,而且也较为统一,方便做设定集。要是一个人弄的话,累死人不说,资料肯定也不够详尽。

                说明好象太枯燥,贴一个范例吧,是参照南洲毒蛇族来写的,只是做做例子,具体设定还是要看努塔瑞的啦~~

                范例:毒蛇族

                生存地点:毒蛇族生存在南洲大陆的拉蒂河与卡达河之间,那里是一片广阔的密林和沼泽地带,特殊的气候和地理环境为蛇人提供了良好的繁衍生息的条件。而且由于毒蛇族的存在,那里很少能看到其它族群的身影。

                种群分类:有两类族群生活在两河流域,一类是普通的毒蛇族,另一类是毒蛇族的分支――眼镜蛇族,两者的种族结构大致相同,但眼镜蛇族的数量交毒蛇族来说更为稀少,而且族人也较毒蛇族强悍,只有在两河流域的沼泽深处才有眼镜蛇族的分布。两种族群通常不会混杂居住。

                族群构成:毒蛇族自上而下分为王、王族、祭祀以及平民,其中王族又有着自己专属的王族祭祀。王族统领着整个毒蛇族;祭祀则负责供奉蛇神,同时也是军队的组织者和领袖;平民数量最多,是整个族群的基础构成。

                信仰:毒蛇族有着统一的信仰,他们信奉蛇神库库尔坎,这与同为南洲族群的库库尔坎族信仰不谋而合。由于种族的特殊性,整个族群中几乎不可能有其它信仰的存在,虽然蛇人律法中有背叛信仰的处决条款,但至今仍无处刑的先例。

                政体:毒蛇族的政体也相当的统一,政治、军事、经济等各方面的最终掌管权都归属蛇人王,具体则分由王族负责,就连宗教也是由王族祭祀掌握着。除了蛇人王之外,就属王族祭祀地位最高,而平民基本上是不会,也没有资格参与政务的。

                军队:由于数量较少的缘故,毒蛇族采用的是全民皆兵的方式。平日族群内部并没有常备军,当战争来临时,每一个已成年的平民阶级的蛇人都作为士兵参与战斗,蛇人祭祀则会作为施法者和军团领袖参战(普通的蛇人是不具备施法能力的)。王族虽然较平民和祭祀更具有战斗力,但一般情况下并不会直接参与战斗。

                生活:蛇人从栖息地周围获取生活必需品,包括建筑材料以及日常用品乃至制造武器的铁等矿物均从两河流域获取,食物的来源则主要依靠狩猎,由于沼泽环境的问题,他们很少种植农作物。蛇人没有货币的概念,通常情况下是用以物易物的方式来交换货物,而且这种交换也很少发生,平时每一个蛇人或是蛇人家庭均可以自给自足。蛇人不会对外进行交易,他们只会通过战争的方式来获取其他种族的物品。另外,除了蛇人王之外,其他蛇人均不享受劳动上的特权,所有生活用品均要自己获取。

                外交:毒蛇族天性邪恶,是相当爱好战争的种族,曾与通克族,闪族发生过激烈的交战,但因数量较少的缘故,一度被击败,险些沦落到亡国的境地,后来由于蛇人齐心的抵抗,再加上两河流域复杂的地形,通克族和闪族迫不得已退军,终于保留了毒蛇族的生存领地。战事过后毒蛇族分别与通克族、闪族签定了互不侵犯的和平条约,至今仍相安无事。

                由于只是范例,再加上时间问题,所以写得较为简短。
                这是比较结构和模式化的写法,虽然便于阅读但较刻板,也可以将每一段的前缀去掉,加入一些衔接文字组成一整篇文章,那样会更容易令人接受,但要花费更多的时间和精力。具体哪种方法较好还要看大家的意见。同样由于时间问题不能将第二种方法写出。
                因为是各大洲设定者都要做的事,所以还请各位多提意见修改 🙂

                #7912
                MyriadStarsMyriadStars
                管理员

                  这个,忘了描写他们的外表了。

                  我还是觉得组成文章比较好,因为毕竟是核心设定集里面的一些主要种族的设定,而不是单独的手册。说明文即可。

                  #7913
                  努塔瑞努塔瑞
                  参与者

                    记得紫晶大人的网站有译文~~~

                    毒蛇族
                      蛇人生存在南洲大陆的拉蒂河与卡达河之间,他们在那儿形成了独有的、恐怖的族群――毒蛇族,并且世世代代在此繁衍生息。周遍的种族对毒蛇族相当的恐惧,他们甚至将两河之间的流域订为了禁区。这种恐惧是可以理解的,因为仅仅是从外表上来看,蛇人就相当的恐怖。在他们看似人类的身躯上,却长着毒蛇的头颅,有着和蛇一样的鹅黄色的双眼以及长长的蛇信,浑身上下更是披满了坚硬的鳞甲。虽然从大体上来看,蛇人除了有着蛇头和鳞甲之外与一般的并无区别,而且还有着与常人类似的身高,但令人难以置信的,他们却是卵胎生的生物,这看似诡异的生殖方式更是成了别人对毒蛇族恐惧的根源。
                      与其它的亚人类种族相比,蛇人有两样得天独厚的优势:一个就是他们的感觉器官。蛇人对于热的感应相当的灵敏,这使得他们可以在黑暗的环境当中“看见”其他生物的活动,不过与精灵的夜视能力不同,这只是一种对于热量的感觉,并不代表蛇人在黑暗中能够真正看得见。举例来说,蛇人不能够看见没有任何热量的物体,而且他们对于火把一类的物体也有着很强的感应,甚至可能会干扰他们对周围环境的正常判断;但精灵就不会,所以黑暗中的机关这种对精灵没什么威胁的东西对于蛇人来说确是极其危险的。
                    蛇人另外一个特点就是他们长有尖锐的毒牙,并且和蛇一样有着毒腺。如果被蛇人的毒牙咬中了喉管,将会带来相当严重的后果――立即死亡。不过蛇人在一般情况下并不会将毒牙当作武器,他们有着不亚于人的智力,懂得利用兵器来攻击对方,毒牙只是蛇人用来对那些敌人做致命的最后一击,或是用于处决那些被盘了死刑的犯人。
                      由于长年在河流与沼泽地带生存,蛇人都很擅长游泳,并且相当熟悉沼泽的环境,能够毫无阻碍地在沼泽中行进,更是潜行和藏匿的专家。在毒蛇族与闪族、通克族进行激战的年代,其它两族曾经一度击溃毒蛇族,将他们逼入两河流域的中央腹地,但当这两族想趁胜追击,试图一举击败毒蛇族时,却由于沼泽地带的行军艰难以及不断遭遇蛇人伏击而不得不终止,损伤惨重地撤军。蛇人正是利用了这种优势,在他们最为黑暗的年代顽强地生存了下来,后来更是逼迫闪族和通克族与其签定了和平条约。一直到现在,虽然几族之间的战事依然不断,但却并不能阻碍毒蛇族的日益强盛。
                      毒蛇族与通克和闪族之间征战不断,他们的行事方式大相径庭,各自也都有着不一样的善恶观念,蛇人与库库尔坎族一样,信奉蛇神――库库尔坎。毒蛇族的政体和社会结构相当简洁:王统领着整个族群;王族负责着族内的各项事务;祭祀供奉蛇神,同时也是军队的领袖和中坚力量;再向下就是平民,毒蛇族全民皆兵,并没有专职的生产者,这也是他们人口不多,却有着强大军队的原因。

                    眼镜蛇族
                      毒蛇族的亚种,数量少,而比较高大强悍、也比较聪明阴险。与毒蛇族在外观上的主要不同,为眼镜蛇族族人的胸口有天生的眼镜蛇花纹。
                      眼镜蛇族原与毒蛇族同居地下。在蛇族被长老带上陆地后,一直与闪族作战,眼镜蛇族欲与通克族交好,以克制闪族,被王族否决。当时执蛇杖的智者已死,蛇族的团结不复存在。眼镜蛇族企图颠覆王室,失败,于是被集体驱逐至高原边缘的戈壁。
                      眼镜蛇族在戈壁定居,形成了自己的国家。因为眼镜蛇族在被驱逐后,是由大祭司率领迁徙的。在眼镜蛇族定居后,大祭司成为了眼镜蛇王。从此,眼镜蛇族政教和一。
                      眼镜蛇族因为与毒蛇族决裂,抛弃了原来的信仰,改奉太阳神通,并以此与通克人交好。而且不知什么原因,通神眷顾眼镜蛇族,使之祭司大都有神力。

                    这是墨墨原来的设定,我觉得还是这个好。还有,眼镜蛇族的设定范例与这篇不符(比如政体、栖息地、分裂事件),还是以这篇为准吧~ 

                    #7914
                    墨菲斯托墨菲斯托
                    参与者

                      呃,毒蛇族只是做一个例子而已,具体当然是按照原先设定来啦,要是真设种族的话,也是由努努你来~:D

                      外貌忘了,外表描写因为在毒蛇族怪物设定中有,所以种族设定中就没有加,如果是其它种族设定当然要加咯~~:) 组成文章的话要费更多的精力,还是交给各位设定者详细做吧:D 我都快忙昏了。。

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